This Saturday, October 3rd, Oviedo’s Noche Blanca returns. Now in its fourteenth year in the Asturian city, this event aims to bring new artistic languages and contemporary artistic creation to citizens of all ages, backgrounds, and sensibilities.
The program of free activities will once again feature the collaboration of L.E.V. (Laboratorio de Electrónica Visual) inviting audiences to discover new forms of interaction between movement, light, sound and digital creation. HULAHOOP, by Collectif Scale; UMBRÁFONO, by Enrique del Castillo; and PUPPET, by 1024 Architecture in collaboration with Vitalic, will transform different spaces across the city into environments for sensory experimentation and collective participation.
At Campo de San Francisco, French collective Collectif Scale will present HULAHOOP, a kinetic installation that transforms a simple wooden hoop into the starting point for a hypnotic ballet of light, movement and music. Through optical illusions and geometric patterns synchronised with a delicate musical composition, the work offers a poetic experience in which technology fades into the background, giving way to an immersive visual choreography. The installation will be on view at Paseo del Angelín from 20:00 to 03:00 .
Meanwhile, Umbráfono, Enrique del Castillo’s sound and visual research project, will take over Nave M1 at the Fábrica de Armas de La Vega. Using custom-built machines and optical reading systems designed by the artist himself, the installation transforms light and images from 35 mm film into sound, exploring the expressive possibilities of experimental cinema and electronic music. Internationally recognised with the first prize at the PowSOLO Sound Art Awards in 2020, the work will feature two 35-minute performances, at 19:00 and 23:00.
Completing the programme, Puppet an interactive audiovisual installation developed by 1024 Architecture in collaboration with French electronic music producer Vitalic, will be presented in the Nave de Metrología at Fábrica de Armas from 18:45 to 02:30. Somewhere between a video game and a digital musical instrument, the work allows visitors to manipulate a virtual character whose movements generate melodies, rhythms and sound effects in real time. This playful and intuitive experience turns each participant into a performer and composer, blurring the boundaries between audience and creator.
Location details are available on the interactive map.
You can check out the full program here.



