Erin Gee & Alex M. Lee

Erin Gee & Alex M. Lee

A twist on popular “militainment” shooter video games, Project H.E.A.R.T. invites the viewer to place their fingers on a custom biodata gathering device, and then summon their enthusiasm to engage holographic popstar Yowane Haku in “combat therapy.”

The biosensing device gathers data from the VR user relative to blood flow and skin conductance in order to facilitate emotional interactivity: a user’s enthusiasm (spikes in signal amplitude in skin conductance, higher than average heart rate, and shifts in amplitude of the pulse signal) stimulates the holographic pop star to sing in the virtual warzone, thus inspiring military fighters to continue the war. As soldiers battle not only against a group of enemies, but also against their own lack of confidence in times of global economic instability, the user is challenged to summon their positivity to activate Haku’s singing voice and boost morale.

The landscape of Project H.E.A.R.T. was built from geopolitically resonant sites found on Google Maps, creating a dreamlike background for the warzone that brings the user’s emotional body to a virtual space that conflates war, pop music and video games.

At the end of the experience the user is confronted with their score: how many of their soldiers were traumatized vs how many were enemies killed. However, there is no further information given whether one has won or lost the game, leaving that decision to the user’s own reflection.

Alex M. Lee

Alex M. Lee is an artist who utilizes 3D animation, video game engines, virtual/augmented/immersive reality platforms and the potential of simulation technologies in order to visualize and complicate our perception of time, space, image and light – culling from concepts within science, science fiction, physics, philosophy, and modernity. He received his BFA (2005) and MFA (2009) from the School of the Art Institute of Chicago.

Lee has exhibited internationally in North America and Asia. Selected exhibitions include: Mio Photo (Osaka, Japan); Daegu Art Factory (Daegu, Korea); The Gene Siskel Film Center (Chicago, Illinois); Eyebeam: Center for Art & Technology (New York, NY); Gallery DOS (Seoul, Korea); or the Museum of Contemporary Art (Montreal, QC). His work has been published in articles covering art, science and culture including: Metaverse Creativity, Canadian Art, and Routledge Press.

Erin Gee

Erin Gee is a Canadian artist who uses technology to transduce the invisible, embodied aspects of emotion and presence into artistic experiences. Using biodata, sound and data to promote “embodied algorithmicity”, her artwork implicates the body of the listener as part of her cybernetic systems in place. Her work in AI, choral composition, ASMR, virtual reality, networked music performance and robotics has been shown in solo exhibition at MacKenzie Art Gallery (Regina) and group exhibition at venues such as MUTEK Montreal, Darling Foundry Montreal, Toronto Biennale (Toronto), NRW Forum (Düsseldorf), Ars Electronica, and MediaLive Festival (Boulder USA).

Credits:

AI Design, Programming, Narrative Design: Sofian Audry
Narrative Design: Roxanne Baril-Bédard
VFX: Anthony Damiani
Concept, Narrative Design, Programming, Sound: Erin Gee
Sound Design: Austin Haughton
Sound Design: Ben Hinckley
Programming, Animation, Rigging, VFX: Nicklas Kenyon
3D art: Marlon Kroll
Sound Design: Ben Leavitt
3D Art Direction, Modeling, Animation, Rigging, Narrative Design: Alex M Lee
Sound Design: Nicolas Ow
Programming: Jacob Morin
Electronics Design: Martin Peach
Hardware Design: Gregory Perrin


Virtual Reality activities are not recommended for children under 13.

Please arrive ten minutes in advance.

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