Hackaton Avatar VR Sculpting by MetaRick

Encuentros y presentaciones

In order to dive deeper into the state-of-the-art tools that allow creators to build astonishing virtual worlds, L.E.V. Matadero will host the hackaton Avatar VR Sculpting run by Rick Treweek, also known as MetaRick. 

Supported by the European project Realities in Transition and Medialab Matadero, the creator of the awarded immersive universe Uncanny Alley will guide various sessions in a hybrid format from his office and home, the Metaverse, in which he will explain different VR Sculpting techniques for building an original avatar and getting it ready to use in VRChat. MetaRick, who has extensive experience in world building and has been recognized internationally, is the developer of a very recognizable series of avatars for his own virtual worlds for years.

The hackathon will take place from Thursday 19h to Sunday 22th at L.E.V. Matadero festival, and is oriented to creators with some introductory experience on the Unity software, who will organise themselves to work during these days in teams of 2-3 people. The hackathon schedule is flexible and will combine presentation sessions and live artist demos with pre-recorded material to facilitate the use of the tools. During the sessions, we will use Adobe Medium software for VR Sculpting, Mixamo for avatar rigging and Unity version 2022.3.22f1 will be used.

VENUE:

Taller de Matadero

DATE:

19-22 September

+INFO:

whyrickwhy

*Registration will be open until

Sunday, 15th September at 23:59 h.

PROGRAMME

Thursday 19: Kick-off presentation, installation and assembly of the software to be used.
Friday 20: Creation of a digital sculpture using VR Sculpting.
Saturday 21: Integration of the sculpture with the VRChat SDK for Unity.
Sunday 22nd: Testing and final presentation.

Opening hours: flexible, with availability Thursday from 17:00 to 22:00, Friday from 10:00 to 22:00, Saturday from 10:00 to 22:00 and Sunday from 10:00 to 14:00.
Price: free activity with prior registration
Aimed at: creators with basic notions of Unity software.
Requirements: if possible, participants are advised to bring their XR development hardware and virtual reality headset, if they have one.