_ES
SI-4202 is designed as a workshop-laboratory aimed at introducing XR technologies—and, in particular, Mixed Reality—to a diverse audience, promoting open, accessible and practical engagement with these emerging tools. Through a pedagogical and experiential approach, the workshop offers a guided journey through the various stages involved in developing an immersive and interactive artwork. From initial conceptualisation through to final production and experimentation. To this end, the immersive and interactive projects by the artist Carles Castaño Oliveros and the production company Servicios Inmersivos will serve as reference points.
Far from presenting these technologies as exclusive or highly specialised fields, the workshop aims to demystify them through the use of accessible software and resources that do not require advanced technical knowledge. The learning process is structured from a participatory and playful perspective, encouraging exploration, creativity and experimentation as fundamental drivers for understanding and engaging with Mixed Reality.
Free activity. No registration required
Recommended for ages 15 and over
Escuela de Comercio
Friday May 1
17:00 – 19:00 h.
2 hours
Spanish
Actividad organizada por Arenas Movedizas en colaboración con LEV Festival

_FR
Ito Meikyu is a virtual reality experience built around references from Japanese art and literary history (Fukinuki Yatai, The Tale of Genji, The Pillow Book) and unfolds as a vast sensory fresco with strong emotional potential.
Ito Meikyu presents a heterogeneous collection of drawn, animated and sound scenes, which are taken from the digital material. In a way, it recreates a subjective world in the form of a labyrinth composed of fractal architectures, inhabited by plants, objects, animals, men, women, patterns and calligraphy. It functions like a virtual game of hide-and-seek that audiences can explore freely, guided by the chance of their discoveries.
Starting from his work as a draftsman, Boris Labbé’s practice is characterized by the combination of digital motion-image techniques with those specific to animated cinema. This approach forms an original and vibrant language that questions the relationships between painting and cinema, music and dance, the body and animals, plants and minerals. Labbé creates cinema without direct shooting, actors, characters, or dialogue, offering a narrative open to audience interpretation. Collages and references to art, literature, and philosophy have become essential resources in his audiovisual language.
Ito Meikyu was awarded the Grand Prix – Venice Immersive at the 81st edition of the Venice International Film Festival.
Escuela de Comercio
Thursday, April 30
to Sunday, May 3
11:00 – 14:00 h.
16:00 – 21:00 h.
20’
no dialogue
MINIMUM AGE 12 YEARS
Credits:
Written and directed by Boris Labbé.
Produced by Ron Dyens, Gilles Chanial.
Original music and sound design: Daniele Ghisi.
Lead Developer: Charles Ayats.
Developer: Elle Buglione.
Artists: Germain Linder, Capucine Latrasse, Ryo Orikasa, Boris Labbé, Agathe Sollier, Collin Gallego, Beatriz Ruthes dos Santos, Manu Batot.
Sound: Daniele Ghisi, Alex Nogueira
Actividad organizada por Arenas Movedizas en colaboración con L.E.V. Festival

_ES
Following his participation in the latest edition of LEV Matadero, Carles Castaño Oliveiros presents *****2025/…, a mixed reality experience produced by Servicios Inmersivos that challenges the public with a critical view of contemporary society.
The piece immerses participants in a dystopian environment where, through interactive tours—such as searching for a room to rent in a cardboard city or performing procedures in clandestine operating rooms—the cracks of a world caught in capitalism and overconsumption are exposed.
During the immersion, they must make decisions that affect both individual experience and social destiny. With a strong narrative and political charge, *****2025/… transforms the space into a speculative fiction that reflects, with irony, the contradictions of today’s society, creating a space for reflection on the present and possible futures.
Carles Castaño (Girona, 1992) is a digital creator specialized in real-time 3D art, with a background in programming, illustration, and visual arts. He has exhibited his work in festivals and institutions such as Arts Santa Mònica, Grec, IDEAL, Bombas Gens, MIRA, or Hyper House. He currently directs Immersive Services, a hybrid space that bridges the gap between a production company and an artistic laboratory, developing immersive and collaborative XR projects in dialogue with institutions such as the Generalitat de Catalunya and the Barcelona City Council.
Escuela de Comercio
Thursday, April 30
to Sunday, May 3
11:00 – 14:00 h.
16:00 – 21:00 h.
Varies. Approx 50’
Spanish and English
MINIMUM RECOMMENDED AGE 16 YEARS
Credits:
Original idea, Direction, Art & 3D: Carles Castaño Oliveros.
Developer: Adrián Puig Arto.
Art & Assistant Director: Sau-Ching Wong.
Soundscape & Musical composition: Juan Cristóbal Saavedra.
3D Modeling: Vertebra studios.
Executive Production: Servicios Inmersivos.
A co-production with Hyper House.
Actividad organizada por Arenas Movedizas en colaboración con L.E.V. Festival
